Arts Digital R&D Podcast 2: using mobile technology and gaming to reach new audiences

By Dr Hannah Rudman
2 August 2012

In this podcast studio guests dissect the future of mobile from near field communication (NFC) technology to Google’s Project Glass and take in the latest advances in augmented reality browsers along the way. But how much of this technology can really deliver what we need it to for our audiences?

There are also case studies from Nancy Proctor, Head of Mobile Strategy and Initiatives at the Smithsonian Institution in Washington DC, Peter Higgin, Punchdrunk’s Enrichment Director and Tod Machover from the famous MIT Media Lab in Boston on their sold out transatlantic theatre project Sleep No More and Paul Cutts, Chief Executive of the Exhibition Road Cultural Group on their Dickens App for iPhone.

You can download/subscribe link for podcast series on Arts Council England’s iTunes channel.

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