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Get AmbITion! Communicate, collaborate, create and celebrate getting digital in the arts.

  1. Live & Kicking: live events from Roundhouse live online

    arts professional

    Live events online – particularly live cultural events – are becoming increasingly popular with audiences around the world, and the Roundhouse is at the forefront of this trend. Conor Roche shares his experiences in Arts Professional

    Broadcasters, film-makers, artists and musicians are all becoming more aware of the potential of live events online to unite audiences from across the globe through a common interest at a single moment in time. Recent examples include the Guardian’s broadcast of ‘Turn of the Screw’ from Glyndebourne, YouTube’s coverage of the Coachella music festival and Burberry’s online broadcast of their London Fashion Week show. Live event broadcasting online is nothing new, but events that exist exclusively for audiences online are also becoming increasingly popular. Take the example of Kevin Macdonald’s latest documentary ‘Life in a Day’ which was premiered via YouTube, or Radiohead’s sole recorded performance of their recent album ‘King of Limbs’ via the BBC.

    Photos of screen captures from the Roundhouse Blackbox series

    Screen captures from the Roundhouse Blackbox series

    Photos of screen captures from the Roundhouse Blackbox series

    Screen captures from the Roundhouse Blackbox series

    Sitting back and passively enjoying an event online isn’t ground breaking. But the web is not a passive medium – it’s interactive, it’s social. Sharing experiences with friends and strangers alike is important: social norms remain true regardless of the medium and people love sharing experiences, together. Live events online provide opportunities for people to come together and share an experience as they would do during a live event in a venue.

     

    Since January 2010 the Roundhouse has produced a series of events, entitled Blackbox, which are broadcast live from the Roundhouse exclusively to online audiences. These shows are edited, recorded, performed and broadcast live, with an archive version made available on demand following the show. There is no audience at the Roundhouse: Blackbox events can only be viewed online. The freedom provided by the lack of a physical audience in the performance space provides the directors of Blackbox, Jamie Roberts and Will Hanke, with an opportunity to explore how the Roundhouse can bring live performance to audiences in ways not experienced previously, while using innovative production techniques and technologies that are not typical of a live broadcast. The series has included a broadcast filmed entirely using thermal imaging cameras and a broadcast using real-time live image mapping via hacked Microsoft Kinect Sensors.

     

    For the first Blackbox series, the Roundhouse partnered with MySpace and StreamUK. Each broadcast was hosted on MySpace, with StreamUK providing the streaming technology, allowing the directors and the Roundhouse to concentrate on filming and producing the live event. The most recent session with the band British Sea Power was viewed live by over 58,000 with an average viewing time of over 8 minutes. The event has just been nominated for Best Event at this year’s BT Digital Music Awards.

     

    The success of Blackbox follows many years of investment by the Roundhouse in its broadcast production facilities. Broadcasting is not the natural domain for a performing arts venue and making a film is hugely challenging. Making a live film of a live performance while relying on technology for production and distribution presents an even tougher set of challenges. In addition, the same consideration and attention to detail required for producing a live event for a physically present audience is required for producing a live event for a live audience online. For example, in the build-up to each Blackbox event we provided audiences with live visuals and a live DJ set (Matt Horne was DJ for British Sea Power); audiences were invited to send in requests to the DJ via Twitter; we provided social media integration to encourage audiences to engage with one another; and we requested feedback from the audience before and after each event.

     

    Considering the complexities of producing such an event there are benefits that have significant potential for cultural organisations. The most obvious benefit is reach and access. An audience of 58,000 is almost 20 times the physical capacity of the Roundhouse. Data suggests that almost as many people experienced a Blackbox event last year as physically came to the Roundhouse to see a show. If the remit of Arts Council England is ‘to get great art to everyone’, then producing engaging live cultural events for audiences online can go some way to realising that ambition.

     

    The second significant potential benefit for cultural organisations is the opportunity for generating revenue from live events online. At a time when all cultural organisations are exploring additional financial means to sustain their activities, perhaps these sorts of online activities have the potential to open up new business models. Advertising revenue has been sustaining the commercial broadcasting industry for decades. If users, viewers, listeners and lovers of art cannot be convinced to part with their pound online, there should be no shame in exploring the potential of using advertising revenue for the purpose of sustaining cultural actives online.

     

    But generating revenue will not be easy, and although it is common knowledge that the capacity of a venue and expected ticket sales for a production is a prime determining factor for calculating the budget of a production in a venue, there is no such formula for online productions. With that in mind, collaborations between the commercial media industry and cultural sector must be encouraged to develop a framework that demystifies the revenue-generating potential for live events online.

     

    Live cultural events online do not have the potential to replace or even match the potency of a live event experienced in a venue. However, they do provide credible and beneficial alternatives for audiences and cultural organisations. They also provide opportunities for those organisations to make best use of their production experience and creativity, while accessing a much greater audience beyond the bricks and mortar of a venue.

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  2. Learning from experiments

    arts professionalHasan Bakhshi argues in Arts Professional that research and development in the arts plays an important role, just as it does in science or technology

    The phrase ‘research and development’ (R&D) conjures up images of white-coated scientists in laboratories or inventors creating new gadgets. But science and technology are not the only areas where investment in innovation matters. R&D in the arts is far less well understood, but has huge potential to cultivate the arts and to elevate their place in society.

    Photo of Theatre Sandbox showcase event at Watershed

    Theatre Sandbox showcase event at Watershed. © PHOTO Dan Williams

    The arts are all about the new, about creative experimentation. R&D takes this a step further, involving purposeful testing of a new proposition or idea and making explicit the knowledge created so that others can learn from the experiment. This way, insights, techniques and approaches can be shared, helping the ‘field’ to develop.

    The National Theatre’s ‘NT Live!’ pilots tested a series of propositions around audience engagement with live broadcasts, the findings of which were written up and widely disseminated. When Handspring Puppet Company developed the groundbreaking techniques that brought a puppet horse to life on the Olivier’s stage, the creative process was dissected and documented on film in Making War Horse. Watershed’s ‘Theatre Sandbox’ project involved theatre makers exploring the use of technology to create new forms of immersive and interactive experience, through knowledge exchange between the artists it supported; the lessons were codified and published.

    UK businesses each year spend billions of pounds on ‘research and experimental development’, which the Organisation for Economic Cooperation and Development’s Frascati Manual – the R&D policymakers’ bible – defines as “creative work undertaken on a systematic basis in order to increase the stock of knowledge, including knowledge of man, culture and society, and the use of this stock of knowledge to devise new applications”. There is nothing inherent in the arts that excludes them from this definition. But in the absence of a rigorous understanding of R&D processes as they apply to the arts, it is no surprise that society restricts, for policy purposes, the definition of R&D to science. For example, the official guidelines on the R&D tax credit state that you can only claim if your ‘R&D project seeks to achieve an overall knowledge or capability in a field of science or technology… Science does not include work in the arts, humanities and social sciences.”

    This has serious consequences. It means that established funding streams for R&D activity exclude the arts. In partnership with Arts Council England (ACE) and the Arts and Humanities Research Council (AHRC), the National Endowment for Science, Technology and the Arts (NESTA) is taking steps to address the imbalance through the Digital R&D Fund for Arts & Culture. The focus of this fund is to connect arts and cultural organisations with technology companies in a way that the wider sector can learn from. Specifically, we will be working with arts and cultural organisations to test propositions on how new technologies can be used to broaden, widen and deepen audience engagement and to explore new business models.

    The fund itself is small relative to the kind seen in the sciences: £500,000 is being made available, split over a relatively small number of projects. However, we hope that the projects we support will have a big impact on the sector. Crucially, the fund is an opportunity to improve our understanding of arts R&D processes ahead of ACE’s planned £20m Digital Innovation and Development Programme which is due to be announced later this year.

    In an ideal world, we would support a range of innovative projects through the fund, but to ensure we support the strongest projects we are deliberately not setting any quotas and will judge each application on its merits. At the heart of the fund is our belief that collaboration is key for R&D in the arts and cultural sector. We have asked all applicants to seek a technology partner with whom they can collaborate. As well as an opportunity for arts and cultural organisations, this is a great chance for firms offering technology services to better understand the opportunities and challenges of working in the arts and cultural sector.

    We are also actively encouraging collaboration between organisations in the arts and cultural sector, with the aim that organisations which are more digitally advanced will work with those that are less experienced. And last but not least is a partnership with researchers. Working with the AHRC, we are teaming researchers up with each project we are supporting through the R&D fund.

    The arts have a dynamic and complex relationship to society. They embed themselves in our lives in new and ever-changing ways. It is part of what makes the arts so vibrant. A more systematic and rigorous understanding of how this works can enhance the contribution that the arts make to our lives.

    Hasan Bakhshi

    Hasan Bakhshi is Director, Creative Industries in NESTA’s Policy & Research Unit, visiting fellow at the ARC Centre of Excellence for Creative Industries and Innovation at the Queensland University of Technology, and Honorary Visiting Professor at City University.

    This article appeared in Arts Professional magazine Issue 242 19.09.2011 and is republished with permission from the author and publisher.


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  3. The arts an important part of Brighton’s new Digital Festival

    AmbITion champion Bill Thompson of the BBC took his podcast programme (and now merged with BBC TV show of the same name) ‘Click’ to Brighton’s first Digital Festival.

    It is an event that brings together hackers, digital artists and technophiles to explore the realms of digital technology.

    Hackers from a Mini Maker Faire demonstrate how they have repurposed various bits of old gadgetry.

    Click also hears from Honor Harger one of the organisers (and Arts Council England #digicaparts champion) of the festival about the big questions that are being posed about our information society and where it is all going. A great example of the arts sector at the heart of the digital debate.

    Listen here.

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  4. Responsibly international performing arts practice (its digital!)

    The British Council have been hosting their Edinburgh Showcase 2011, which included a digital day, focusing on creating engaging digital content (case studies: Digital Theatre, NT LIve!, Watershed) and engaging audiences digitally (case studies: National Theatre Wales, Sadler’s Wells, Hoipolloi & my very own Envirodigital). I talked to the international delegates about how to engage audiences internationally, but responsibly (in relation to protecting the environment).

    Watch live streaming video from envirodigital at livestream.com

    Watch live streaming video from envirodigital at livestream.com

    Watch live streaming video from envirodigital at livestream.com

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  5. Webinar on-demand: Five Minute Theatre in an Hour!

    WEBINAR 10: Five Minute Theatre in an Hour!

    The tenth in AmbITion Scotland’s webinar series is an in-depth case study of the live and online production by National Theatre Scotland of Five Minute Theatre. It explores the issues and opportunities of digitizing live, cultural experiences; crowdsourcing content; and building online audiences, so is for anyone interested in those concepts, and is not specific to theatre!

    Watch live streaming video from envirodigital at livestream.com

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Creative Scotland Lottery Fund Culture Sparks Rudman Consulting Arts Council England