Gaming - AmbITion

White The App – Catherine Wheels and Hippotrix Case Study

By Paul Fitzpatrick
10 April 2014

In 2010 Catherine Wheels Theatre Company premièred a new show, called White, at the Edinburgh Festival Fringe.  Here’s a 60 second trailer of the show: White is for children aged 2-4 and was one of the hits of that fringe festival.  It has gone on to tour the world and now, four years later, it […]

Digital 2013: watch on demand

By Dr Hannah Rudman
29 May 2013

Our fabulous national conference Digital 2013 was held at the SECC on 25.04.2013, organised in partnership with Interactive Scotland and Scottish Enterprise. The keynote speakers and panel Q&A session are available here for on demand viewing! Conference Welcome – Alisdair Gunn, Project Director, Interactive Scotland Digital 2013’s opening address highlighted the pathway for the digital […]

Highlights from Digital 2013

By Ashley Smith Hammond
25 April 2013

Top tweets and what we learned at Digital 2013

Arts Digital R&D Podcast 2: using mobile technology and gaming to reach new audiences

By Dr Hannah Rudman
2 August 2012

In this podcast studio guests dissect the future of mobile from near field communication (NFC) technology to Google’s Project Glass and take in the latest advances in augmented reality browsers along the way. But how much of this technology can really deliver what we need it to for our audiences? There are also case studies […]

Festivalslab – a final show case of great innovation projects

By Dr Hannah Rudman
31 July 2012

This summer marks two years since the inception of the festivalslab project. To celebrate, The Festivals Lab team have compiled a showreel document of the projects, which highlights what worked and what didn’t. The content and knowledge sharing partnership that AmbITion Scotland has held with Festivalslab has enabled the learnings of the festivals to be […]

Mobile culture and the Magic Tate Ball

By Ashley Smith Hammond
23 July 2012

Source – Culture professionals network: Culture professionals blog | The best mobile projects build on genuine collaboration between content owners and digital developers, says Ben Templeton It’s no surprise that mobile technology is an attractive opportunity for arts and cultural organisations. OFCOM suggest more than half the UK’s mobile users have a smartphone – no other device […]

Watch the video blogs of NESTA’s English Digital R&D Fund’s projects

By Dr Hannah Rudman
27 June 2012

The 8 English NESTA/Arts Council England Digital R&D Fund projects have begun blogging their progress-  by video! Watch here to get insight into the mobile games, mobile ticketing, audience curation, distribution, social media. The grants encourage cultural organisations to use digital technologies to engage audiences in new ways and to create opportunities for new business […]

TheKnowledge: Gaming

By Dr Hannah Rudman
29 May 2012

TheKnowledge – Digital Strategy in Culture by Art of Digital London has a really clear guide to gaming (as learning, culture, a new context). Thanks @aodl!

Punchdrunk – Sleep No More

By Ashley Smith Hammond
28 May 2012

Ever heard of ‘remote and real world interconnected theatrical immersion’? Punchdrunk’s Peter Higgin explains all

Digital arts and the imagination by Rachel Coldicutt

By AmbITion
23 November 2011

(Thanks to @rachelcoldicutt for giving us permission to re-publish this article, which originally appeared as an inspiration essay for Arts Council England & BBC’s launch of The Space – an experimental digital arts media service and commissioning programme that could help to transform the way people connect with, and experience, arts and culture). Making things […]

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