GetAmbITion

Get AmbITion! Communicate, collaborate, create and celebrate getting digital in the arts.

  1. A New Year A New AmbITion

     

    The AmbITion Scotland team is delighted to announce that Creative Scotland has launched its Cultural Economy Programme.  This funding area includes investment in digital development for the cultural sector over the period 2012-2014 to be delivered by AmbITion Scotland. These resources will sustain delivery for another comprehensive series of events sharing digital skills, knowledge and resources throughout the sector. The AmbITion Scotland team (Culture Sparks and Rudman Consulting) will be working directly with new partners, NESTA and Culture Hack Scotland building on our considerable experience from the last two years.  The Creative Scotland guidelines for the Digital Development strand state:

     

    We have developed partnerships with NESTAAmbITion Scotland, and Culture Hack Scotland, and will launch an integrated, comprehensive programme of support for digital development early in 2012.  This will address the spectrum of needs of organisations at varying stages of development in terms of digital capacity, knowledge, and skills.  The programme will:

    • Support capacity building around skills, infrastructure, and knowledge in adopting digital technologies 
    • Address and reflect the further digital technology development needs of organisations with the capacity and interest to innovate and significantly enhance organisational sustainability through further integration of sophisticated digital technology
    • Support the further organisational sustainability of those exploring progressive business models, or at a more advanced stage of developing creative content*

    *note: support for the development of creative content is available through other Creative Scotland Investment Programmes including the Innovation Fund which will open again in April 2012 (this also sits within the Cultural Economy Programme and aims to ‘invest in distinctive and engaging digital interactive media content’).

     

    The AmbITion Scotland team look forward to sharing more details about the form and content of our activities and programme in the New Year.

    Full details of the Cultural Economy Programmme can be downloaded here.

    To stay up to date with developments around AmbITion Scotland please join the AmbITion Scotland mailing list and keep up to date with our social media channels on Facebook  & @getambition on Twitter.

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  2. Digital arts and the imagination by Rachel Coldicutt

    (Thanks to @rachelcoldicutt for giving us permission to re-publish this article, which originally appeared as an inspiration essay for Arts Council England & BBC’s launch of The Space – an experimental digital arts media service and commissioning programme that could help to transform the way people connect with, and experience, arts and culture).

    Making things for screens can be tricky.

    There’s something both ephemeral and infinite-seeming about digital projects that makes people nervous. At inception, these projects can seem capable of not just carrying our hopes and dreams, but also delivering our marketing targets, reaching the otherwise inaccessible and generating some incremental income on the side. If we’re lucky, our favourite digital project might also increase our search-engine ranking and tip us over a million ‘likes’ on Facebook. While also, of course, saying something trenchant about art.

    Or that, at least, is how it can feel in meetings, when budgets are tight and priorities conflicted. It can seem as if a glittering digital project can save us all, while also showing that we’re modern and looking for new audiences.

    Generally, digital projects that try to fulfil entire organisational strategies are doomed to failure. And I should know, I’ve worked on a few. But luckily, I’ve also worked on some that have done very well – and between those extremes a few principles have emerged:

    – The most important platform is the imagination
    – Try to do one thing as well as you can
    – Innovate judiciously
    – Not everything in the world needs to be filmed

    And – of course:
    – If it feels right, ignore all of the above

    1. The most important platform is the imagination
    Whether you’re making a film, an e-book, a website, an app or a game, the most important platform is the one between your audience members’ ears. It’s the one that can give your product a life of its own, but it’s also the most difficult one to make something for.

    Digital projects that don’t leave space for the imagination tend to script every outcome, predict every reaction. As an audience member, you can’t fall in love with them because they’re already in love with themselves.

    I’ve often been asked whether projects I’ve worked on have been ’art’ or ’marketing’, and I haven’t known. But I realise the difference is that an art project tends to invite the imagination in, while a marketing one will try to determine the outcomes – do the imaginative work so the audience doesn’t have to. But determining the outcomes can mean there’s no space left for the audience – which makes it less likely to become either virally popular or personally cherished.

    2. Do one thing very well
    Audiences seem to like this – or at least, they prefer it to ‘doing quite a few things badly’. It’s easier to take people on a journey if they think they know roughly the direction they’re going in. So, if you’re making a game, it doesn’t hurt to make it fun. If you’re making a film, make it as interesting as it can be and get the sound right! If you’re showing something beautiful, let it look as good as it possibly can. Adding additional media, calls to action, social networks and GPS mapping is the digital equivalent of Cubism – only start doing it when you really know how to paint, otherwise your audience will be confused.

    And too many distractions will detract from the imagination. Keeping it simple will make your audience love it more.

    3. Innovate judiciously
    By which I mean, innovate as much as you like, but don’t try and build everything from scratch, just for yourself. The ocean bed of the web is littered with tools that are waiting to become vessels for your content. Bring your organisations uniqueness, its stories, its assets, its talent, to those tools and show how much better it is than everything else out there. The Space is a new platform that brings together web and broadcast elements and will let you experiment without having to build it yourself, so try to use what’s on offer.

    4. Not everything in the world needs to be filmed
    It just doesn’t. Particularly if it’s an event at which no microphones will be available. Or if it’s a critic or other expert sitting alone in a room commenting on something they didn’t create. If it’s not interesting enough for someone to read, it definitely won’t be interesting enough to watch as a video.

    I’ve learned this the hard way. Bearing it in mind will not only save you thousands of pounds, it will free up your time to make more interesting things.

    5. If it feels right, ignore all of the above
    Except the first one. Never ignore the first one.

    Examples
    In case this seems a little abstract and esoteric, I’m going to finish with some examples of beautiful things that I think let the imagination in. Some may appear over-simple, but they have all been made with enormous skill and great respect for both the audience and the art they represent. Each has a timeless quality that lets the audience fall in love – and once the audience is in love, you can start taking all kinds of liberties.

    Audio Slideshows: ‘Dick Bruna: Miffy and me – audio slideshow’, guardian.co.uk

    Jan Pienkowski: drawing Meg and Mog – audio slideshow’, guardian.co.uk

    Film: Edward Burra, Balfour Films for the Arts Council (via Pallant House Gallery)

    Ebook: The Heart and the Bottle, Olive Jeffers and Bold Creative

    Game: Papa Sangre, Agency of Coney and Somethin’ Else

    Film: Mark Titchner Studio Tour, Tate Shots/Jared Schiller

    Film: Lauren Cuthbertson: High Pointe, Royal Opera House

    Rachel Coldicutt blogs at fabricofthings.wordpress.com

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  3. Watch! Digital Fundraising Webinar, 18.11.2011

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  4. Make It Count Google Analytics Workshop

    AmbITion Scotland are excited to announce a partnership with Culture24 and National Museums Scotland on an intensive Google Analytics workshop in the new year. It is specifically designed to support the cultural sector better understand how their online visitors use their websites.

    Learn more and register now.

    Date: 7 February 2012

    Venue: National Museum of Scotland, Edinburgh

    The workshop is designed to offer both strategic and practical advice and will focus on the use of Google Analytics and how best to relate the information it can provide to your overall business development strategy. There will also be several other inspirational sessions relevant to the cultural sector during the day.

    For more information and to register your interest in this event please visit Culture24′s information and registration page. To be eligible to attend you will need to meet a set of simple criteria, be open to sharing your data with others and be willing to put in some time for preparation.

    Workshop details

    How will the workshop be structured?

    During this workshop we will go through the steps to build an ‘analytics strategy’ so that you can implement that strategy in your own Google Analytics account. To help you begin to build an analytics strategy for your site, we will discuss your organisation’s objectives and how this can be translated to the goals of your website. We will look at the types of visitors that come to your site and how they find you online.

    We will then delve into the Google Analytics tool itself, whilst touching on its technical implementation. We will finish the day talking about how to deliver insights from the data GA gives you and how to relate this to all parts of your organisation.

    Ideally, attendees for this workshop should have a good understanding of what their organisation is trying to achieve, what the website is used for, what online marketing is done (if any) and, if possible, an understanding of how the website is built. A little web development and technical knowledge wouldn’t hurt either, but is not necessary.

    Who is involved

    The workshop will be hosted by Culture24′s Jane Finnis.

    Workshops will be led by Clancy Childs who manages the Google Analytics Media and Platforms Support team for Europe, the Middle East and Africa. He has worked with many of Google’s top advertisers to help them implement and derive business insights from Google Analytics. He has previously worked on other Google products including AdSense, Maps, Apps (Gmail) and Checkout. Prior to joining Google, Clancy was one of the first web programmers hired by McCann Erickson at McCann Interactive / Thunder House New York.

     

     

     

     

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  5. Designing Better Festivals 07.12.2011

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Creative Scotland Lottery Fund Culture Sparks Rudman Consulting Arts Council England